Hell Guardian
Only the toughest of armorers are worthy of the most effective armors and weapons, forged by the best demonic blacksmiths, and blessed by unlawful magic. It is said that they could stand against an avalanche with ease, if they were commanded to do so.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | Doom Guard |
Advances to: | |
Cost: | 80 |
HP: | 63 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Hell Guardian |
Abilities: | steadfast |
Attacks (damage - count)
sword melee | 9 - 4 blade | ||
shield melee | 20 - 1 impact | slows |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 10% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 4 | 20% | |
Hills | 3 | 40% | |
Mountains | 99 | 20% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 20% | |
Shallow Water | 4 | 10% | |
Swamp | 4 | 10% | |
Unwalkable | 99 | 20% | |
Village | 1 | 40% |